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Growth Timing

BASEEach crop uses its own timeToGrow as one stage duration.
÷ SPEEDStage time is divided by FarmingSpeedNew.
± 12hEvery schedule independently rolls -12 through +12 hours, inclusive.
MIN 1hA result at or below zero is clamped to 1 hour.

Water Thresholds

≥ MINNormal growth.
≥ ⌊MIN/1.10⌋Still grows; each missing water point adds one hour to the stage.
≥ ⌊MIN/1.30⌋Stage does not advance; retries after about 30 hours.
Below ⌊MIN/1.30⌋Stage does not advance; retries after about 50 hours; loses 4× adverse-multiplier health. Zero water after stage 1 dries the plant out.

Mildew and Pests

0–9Mildew does not delay growth.
10–29Mildew level added directly to each stage in hours.
30–59Growth stops; retries after 30 hours.
60+Plant dies at next growth check.

Aphids/slugs: -1 yield per 10 levels. Flies: increased water loss.

Harvest Probability

HEALTHEvery 10 HP away from 50 shifts both base roll bounds by 1.
BONUSRolls twice, takes higher; raises caps by 1.
SKILLWith skill/10 probability, skill level added to yield.
MIN 1After pest penalties, final harvest returns at least 1.